#ifndef PIQUE_H
#define PIQUE_H



// Includes
#include "Player.h"
#include "Deck.h"

// Constantes
const int NB_PLAYERS = 4;

// Structures
struct pique
{
	player players[NB_PLAYERS];
	
	// Tableaux necessaires au jeu
	int playerBets[NB_PLAYERS];
	int winningHands[NB_PLAYERS];
	int gameBoard[NB_PLAYERS];
	int playerScore[NB_PLAYERS];
	bool isGood;	
	 
	// Int necessaire a chaque tour
	int currentPlayer = 0;
	int playersPlayed = 0;
	int biggestValue = 0;

	int turn;
};

// Prototypes
void Initialize(pique &p);
void Display(const pique &p);
bool VerifyPlay(const pique &p);
int CompareValues(pique &p);


#endif